jt-art-nat.bib

@article{jt-art-nat-9,
  author = {Bossard, Cyril and Kermarrec, Gilles and De Loor, Pierre and Bénard, Romain and Tisseau, Jacques},
  title = {{Sport, réalité virtuelle et conception de simulations
			participatives : illustration dans le domaine du football
			avec le simulateur CoPeFoot.}},
  journal = {Intellectica},
  year = 2009,
  volume = 2,
  number = 52,
  pages = {97-117},
  pdf = {pdf/paper/jt-art-nat-9.pdf},
  abstract = {New perspectives for research and training in sport could 
be offered thanks to participative simulation and virtual reality. 
This paper aims at reflecting about design processing in order to
enhance simulation credibility. The literature is examined to present actual
simulators' interests, properties and limits for sport research and training. 
An original experiment of participative simulation design in team sport is 
proposed: an ergonomic approach was used to study experts' decision making in 
soccer natural setting; the decision-making model constituted a guide for 
choosing and implementing computer science models for the development of 
the virtual environment CoPeFoot (Cooperative Perception in football). 
The process and the results obtained are discussed thanks to
the enaction paradigm. Credibility of simulation for the user should 
need both of regularity and surprises in the emergence of agents' 
(players') behaviours.
}
}
@article{jt-art-nat-8,
  author = {Buche, Cédric and Querrec, Ronan and De Loor, Pierre and Chevaillier, Pierre and Tisseau, Jacques},
  title = {{PEGASE : un système tutoriel intelligent générique et adaptatif 
			en environnement virtuel.}},
  journal = {Revue des sciences et technologies de l'information,	Technique et Science Informatiques},
  year = 2009,
  volume = {RSTI-TSI 28},
  number = 8,
  pages = {1051-1076},
  pdf = {pdf/paper/jt-art-nat-8.pdf},
  abstract = {This work takes place in the framework of the design of a training environment using
virtual reality. In this context, we defend the thesis that it is possible to integrate a generic
and adaptive intelligent tutoring system (called PEGASE) in a virtual environment, in order to
provide pedagogical aid for the learner and pedagogical assistance for the trainer. Our proposal is a multi-agent system. It highlights a set of information (actions realized by the learner,
domain knowledge...) used by PEGASE to take pedagogical decisions. Our study is focused
(1) on knowledge representation for the environment and (2) on an adaptive pedagogical agent
suggesting pedagogical assistances.}
}
@article{jt-art-nat-7,
  author = {Veyret, Morgan and Maisel, Eric and Tisseau, Jacques},
  title = {Guide virtuel autonome immergé dans un environnement réel dynamique. Architecture générale et application à la visite guidée d'un aquarium marin.},
  journal = {Revue des sciences et technologies de l'information,	Technique et Science Informatiques},
  year = 2009,
  volume = {RSTI-TSI 28},
  pages = {831-855},
  pdf = {pdf/paper/jt-art-nat-7.pdf},
  abstract = {Museum are always looking for new attractions and ways of communicating with
visitors. Here we describe an virtual guide as a new information support for visitors of
an aquarium, using augmented reality technics. The guide is able to autonomously adapt
to the particular constraints of this dynamic environment through the execution of a perception/decision/action loop. Based on the environment representation and prior knowledge, the
guide selects and presents suited informations to the visitor in real time. The focus of this paper
is the decision system and its place in the general layout of the autonomous virtual guide.
}
}
@article{jt-art-nat-6,
  author = {Abgrall, Jean-François} # { and } # {Kerdélo, Sébastien} # { and } # {Querrec, Gabriel} # { and } # flc # { and Rodin, Vincent and Bataille, Régis and Tisseau, Jacques},
  title = {Un laboratoire virtuel pour l'hématologie},
  journal = {Hématologie},
  year = 2006,
  pages = {158},
  volume = 12,
  number = {spécial 1},
  pdf = {pdf/paper/jt-art-nat-6.pdf},
  url = {http://www.jle.com/fr/revues/medecine/hma/e-docs/00/04/25/CB/article.md?type=text.html},
  abstract = {Les systèmes biologiques sont complexes. La réalité virtuelle (RV)
		fournit un cadre conceptuel, méthodologique et expérimental bien
		adapté pour imaginer, modéliser et expérimenter cette complexité.
		Une plate-forme de RV a été développée, basée sur les systèmes
		multi-agents, correspondant à des entités autonomes interagissant
		entre elles.
		Deux modèles biologiques virtuels, la coagulation et le myélome
		multiple (MM) ont été réalisés.
		Le modèle de coagulation comporte toutes les protéines procoagulantes et inhibitrices, 
		les plaquettes, les cellules endothéliales et les
		fibroblastes, réalisant 42 réactions. Le modèle de MM virtuel comporte les voies 
		de transduction de l'IL-6, de l'IGF-1, du TNF, les
		récepteurs à ces cytokines et l'expression de CD 45. Les plasmocytes sont situés 
		dans l'environnement médullaire et osseux. La
		validation des 2 modèles virtuels est obtenue par la comparaison
		avec des expérimentations in vitro (TQ, hémophilie, traitements de
		l'hémophilie, thrombophilie, test de génération de thrombine,
		compartimentation des myélomes selon le statut CD 45 + ou CD
		45 négatif).
		Par les simulations, ces modèles permettent de tester des hypothèses; 
		de choisir « in virtuo » les expérimentations à réaliser in
		vitro ; de préparer les essais thérapeutiques. Ces simulations stimulent la 
		réflexion du chercheur sur le modèle, et permettent de réduire les coûts.}
}
@article{jt-art-nat-5,
  author = {De Loor, Pierre and Le Bodic, Laurent and Calvet, Guillaume and Tisseau, Jacques},
  title = {Un simulateur d'usage pour l'évaluation des systèmes interactifs multimodaux},
  journal = {Revue d'Interaction Homme-Machine},
  year = 2006,
  pages = {59-91},
  volume = 7,
  url = {http://www.europia.org/RIHM/V7N1.htm},
  pdf = {pdf/paper/jt-art-nat-5.pdf},
  abstract = {This article introduces a simulator for the evaluation of multimodal systems. 
 		   It draws a state of the art of simulation methods which leads to an architecture based on 
		   three models in order to simulate the interactions between the user, the artefact and the environment. 
		   The aim is to integrate the effect of perceptual troubles due to the environment in the decision making 
		   of the user. An illustrative example follows this presentation and a discussion of the work in
		   progress ends the article.}
}
@article{jt-art-nat-4,
  author = {Tisseau, Jacques and Parenthoën, Marc and Buche, Cédric and Reignier, Pierre},
  title = {Comportements perceptifs d'acteurs virtuels autonomes. 
 			{U}ne application des cartes cognitives floues},
  journal = {Revue des sciences et technologies de l'information,	Technique et Science Informatiques},
  year = 2005,
  pages = {1259-1293},
  volume = {RSTI-TSI 24},
  number = 10,
  url = {http://tsi.revuesonline.com/article.jsp?articleId=7769},
  pdf = {pdf/paper/jt-art-nat-4.pdf},
  abstract = {We are interested here in the perceptive behaviors of autonomous virtual actors. 
 		   These behaviors must determine their answers, not only according to the external stimuli, 
		   but also according to internal emotions. We propose to describe such emotional behaviors 
		   using fuzzy cognitive maps, where these internal states are explicitly represented. 
		   We detail how fuzzy cognitive maps allow the specification, the control, the 
		   internal simulation and the dynamic adaptation of the perceptive behavior 
		   of an animat. Their parallel and asynchronous execution leeds to the proposal 
		   of a behavioral architecture for virtual autonomous entities. All these are 
		   illustrated by the academic example of a non-trivial interactive fiction.}
}
@article{jt-art-nat-3,
  author = {Tisseau, Jacques and Nédélec, Alexis},
  title = {Réalité virtuelle : un contexte historique interdisciplinaire},
  journal = {Revue internationale de CFAO et d'infographie},
  year = 2002,
  pages = {263-278},
  volume = {17},
  number = {3-4},
  url = {http://rcfao.revuesonline.com/article.jsp?articleId=5013},
  pdf = {pdf/paper/jt-art-nat-3.pdf},
  abstract = {Virtual reality has gone through many evolutions: from objects representation on a 
 		   bidimensional surface, to the immersion of cooperative users evolving in a 3D numerical 
		   universe where autonomous interactive and collaborative entities live. This article 
		   aims to show that this new means or new field of investigation was made in a genuine 
		   interdisciplinary « melting pot » that came from the joint contributions of image processing, 
		   simulation, computer aided design, teleoperation, audiovisual techniques and 
		   telecommunications. Virtual reality goes beyond what it was originally made for. 
		   It definitely is, today, a new science in the engineering field. It deals 
		   with specification design and realisation of virtual and participative universes.}
}
@article{jt-art-nat-2,
  author = {Harrouet, Fabrice and Tisseau, Jacques and Reignier, Pierre and Chevaillier, Pierre},
  title = {{oRis} : un environnement de simulation interactive multi-agents},
  journal = {Revue des sciences et technologies de l'information,	Technique et Science Informatiques},
  year = 2002,
  pages = {499-524},
  volume = {RSTI-TSI 21},
  number = 4,
  url = {http://tsi.revuesonline.com},
  pdf = {pdf/paper/jt-art-nat-2.pdf},
  abstract = {oRis is a toolkit for interactive simulation : it is both an object-based concurrent 
 		   programming language and an execution environment. Its features make oRis a generic 
		   platform for multiagent systems (MAS) implementation. It is a dynamically interpreted 
		   language, instance-grained which allows the user, during the execution, to observe 
		   the MAS, to interact with the agents or the environment et to modify them in line. 
		   With oRis, a MAS is compouned of agents (basically active objects) in an environment 
		   containing objets, eventually situated in space (2D or 3D) and time. oRis offers an 
		   homogenous solution for interactions, implemented as method invocation or callback 
		   or message passing (point-to-point or broadcast, synchronous or asynchronous processing). 
		   oRis offers different ways to manage the execution flows and the scheduler guarantees 
		   the equity of the time-sharing. oRis is stable and efficient. It has been used in 
		   many projects and is integrated in the ARéVi virtual reality platform.}
}
@article{jt-art-nat-1,
  author = {Duval, Thierry and Morvan, Serge and Reignier, Pierre and Harrouet, Fabrice and Tisseau, Jacques},
  title = {{ARéVi} : une boîte à outils 3D pour des applications coopératives},
  journal = {Revue Calculateurs Parallèles},
  year = 1997,
  pages = {239-250},
  volume = 9,
  number = 2,
  url = {http://www.hermes-science.fr/fr/cdrom2007/pages/notices/2841079950.html},
  ps = {pdf/paper/jt-art-nat-1.ps},
  abstract = {ARéVi is a new distributed virtual reality toolkit. Its kernel (a set of C++
		classes) allows to create distributed virtual reality applications without
		programming. This toolkit is widely open, which allows the creation of evoluated
		applications like intelligent multi-agents systems simulations. It is
		particularly adapted for creating collaborative software : several applications
		(what we call ARéVi sessions) can share a common 3D universe, so several users
		can interact together with the same objects. In this paper, we only discuss of
		the collaborative features of ARéVi, and of the facilities provided by ARéVi for
		program dynamic evolution, essentials to cooperation.}
}

This file was generated by bibtex2html 1.94.